Author: Anders Norén

To Infinity and Beyond: About Pixar

Pixar Animation Studios, or simply Pixar (/ˈpɪksɑr/, stylized PIXAR), is an American computer animation film studio based in Emeryville, California.

The studio is best known for its CGI-animated feature films created with PhotoRealistic RenderMan, its own implementation of the industry-standard RenderMan image-rendering application programming interface used to generate high-quality images.

Pixar began in 1979 as the Graphics Group, part of the computer division of Lucasfilm before its spin-out as a corporation in 1986 with funding by Apple Inc. co-founder Steve Jobs, who became its majority shareholder. The Walt Disney Company bought Pixar in 2006 at a valuation of $7.4 billion, a transaction which made Jobs Disney’s largest shareholder.

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Evelyn Mulwray: Tell me, Mr. Gittes: Does this often happen to you?

Jake Gittes: What’s that?

Evelyn Mulwray: Well, I’m judging only on the basis of one afternoon and an evening, but, uh, if this is how you go about your work, I’d say you’d be lucky to, uh, get through a whole day.

Jake Gittes: Actually, this hasn’t happened to me for a long time.

Evelyn Mulwray: When was the last time?

Jake Gittes: Why?

Evelyn Mulwray: It’s an innocent question.

Jake Gittes: In Chinatown.

Evelyn Mulwray: What were you doing there?

Jake Gittes: Working for the District Attorney.

Evelyn Mulwray: Doing what?

Jake Gittes: As little as possible.

Evelyn Mulwray: The District Attorney gives his men advice like that?

Jake Gittes: They do in Chinatown.

The stuff of dreams: The Legend of Zelda: Wind Waker

The Legend of Zelda: The Wind Waker, released in Japan as ゼルダの伝説 風のタクト, is an action-adventure game and the tenth installment in The Legend of Zelda series. The game is set on a group of islands in a vast sea—a first for the series. The player controls Link, the protagonist of the Zelda series. He struggles against his nemesis, Ganondorf, for control of a sacred relic known as the Triforce.

Music from the admirable people of the Zelda Reorchestrated project.

“The friendbeast speaks mostly gibberish. You must listen carefully to decipher his two word vocabulary: Blookityslorkblapblahboop TREATS blerksplapboobfdsblargloo POTTY OUTSIDE blergityboopthptblehgrmpf”

I really should learn not to drink beverages while reading The Oatmeals latest comic. Maybe until next time.

Making and breaking the grid

A typographic grid is a two-dimensional structure made up of a series of intersecting vertical and horizontal axes used to structure content. The grid serves as an armature on which a designer can organize text and images in a rational, easy to absorb manner.

Before the invention of movable type and printing, simple grids based on optimal proportions had been used to arrange handwritten text on pages. One such system, known as the Villard Diagram, was in use at least since medieval times.

After World War II, a number of graphic designers, including Max Bill, Emil Ruder, and Josef Müller-Brockmann, influenced by the modernist ideas of Jan Tschichold’s Die neue Typographie (The New Typography), began to question the relevance of the conventional page layout of the time. They began to devise a flexible system able to help designers achieve coherency in organizing the page.

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