How Threes Became a Game →

Asher Vollmer, one of the developers behind the iOS blockbuster Threes:

It took awhile to climb this mountain, 14 months actually. So to “show our work”, we’re posting around 45,000 words that mark the trail we took. It’s not every text, skype call or even every email in our big 500+ email thread. But it’s the important stuff, and a lot of it was important to getting Threes out in the world.

The email conversation stretches over the full one-year development of Threes. It gives intimate insight into the games creation, from original concept to final release.